Physical Adept Powers |
Name |
Cost |
Notes |
Imp. Reflexes Level 2 (Geas: Workout) |
2.25 |
sr3.169: This power increases the speed at which you react,
just like wired reflexes SR3-301. +2d6 initiative, +4 reaction. |
Imp Abl Phys Skl/ Athletics(BOD) [4] (Geas: Workout) |
0.75 |
sr3.169: This power gives you additional dice for use with
a specific Active Skill. |
Imp Abl Phys Skl/ Stealth(QCK) [4] (Geas: Meditate) |
0.75 |
sr3.169: This power gives you additional dice for use with
a specific Active Skill. |
Freefall [4] (Geas: Meditate) |
0.75 |
mits.150: For each level of freefall, an adept can fall
a distance of 2 meters without suffering an injury or making a damage
resistance test. |
Great Leap [4] (Geas: Workout) |
0.75 |
mits.150: Each level of greatleap adds a die for Jumping
Tests and is also added to the characters Quickness for determining
the maximum distance a character can jump. |
Enhanced Perception [2] (Geas: Meditate) |
0.75 |
sr3.169: Each level provides an additional die for all Perception
Tests SR3-231, including astral perception, if you have that power. |
Magic Sense (Geas: Meditate) |
0.50 |
mits.150: May sense magical energies and effects within
a radius equal to the adepts Magic Attribute x 5 in meters. Use the
detection spell table (p. 192, SR3) to determinethe target numbers. |
Empathic Sense (Geas: Meditate) |
0.50 |
mits.149: Empathic Sense grants a limited form of magical
awareness that allows an adept to sense the feelings of those he can
see with his unaided vision. |
Traceless Walk |
0.50 |
mits.151: An adept with the traceless walk power can move
over soft or brittle surfaces such as snow, sand, or thin paper without
leaving any visible traces or noise. |
Spell Shroud [4] (Geas: Meditate) |
0.75 |
mits.151: For each level of the power, the adept adds 1
die to Spell Resistance Tests against detection spells. |
Magic Resistance (Geas: Meditate) |
0.75 |
sr3.170: You posses an inherent resistance to sorcery. Add
1 die per level of this power to all your Spell Resistance Tests. |
Pain Resistance |
0.50 |
sr3.170: Pain resistance allows you to ignore the effects
of injury. It does not reduce actualdamage, only its effects on you.
Ignore one box of stun and one box of physical damage. |
Imrpoved Senses (Geas: Meditate) |
1.50 |
s33.169 |
Thermo Vision |
|
This power provides thermographic vision sr3.300. |
Enhanced Hearing |
|
This power provides enhanced hearing sr3.299. |
Sound Filter 5 |
|
This power provides sound filtering, functioning like the
cyberear Sound Filter sr3.299. Adds 5 dice listening perception checks.
Adds ten dice to opposed tests against white noise generators. |
High Freq. Hearing |
|
This power provides high frequency hearing sr3.299. |
Sound Dampening |
|
This power provides sound dampening, functioning like the
cyberear Dampener sr3.299. |
Directional Sense |
|
You know what direction you are facing, and whether you
are above or below the local ground level, with a successful Perception
4 test. |
Improved Scent |
|
You can identify scents in the same way as a bloodhound. |
Balance Augmenter |
|
This power provides the benefit of the cyberear Balance
Augmenter mm.13. -2 TN any skill tests involving balance, such as
climbing, walking across a narrow platform, landing after a jump,
knockdown, etc. Must make Willpower (4) test to intentionally fall
down. |